Floppy Action
Two off-ball screens on opposite sides — pick your shooter.
Floppy is the symmetric counterpart to a stagger: two screens set simultaneously on opposite sides, forcing the defense to spread its attention across both. Whichever shooter doesn’t get denied catches with space.
The action is most effective with two threats who can shoot from the wing. If one shooter dominates the defense’s attention, the second becomes the release valve — open, on the catch, with the help defender already committed elsewhere. If the defense plays both shooters honestly, neither is denied and the offense picks the matchup it likes.
Most coaches install Floppy as a counter to teams that aggressively top-lock single screens. The two-sided structure makes top-locking expensive — every denial frees the other shooter. As with all read-based actions, the value of Floppy comes from the players executing the reads, not the diagram on the whiteboard.
Key principles
- Two shooters start in the paint area
- Each cuts to the opposite wing over a screen
- Defense must choose which screen to deny — the unchosen shooter is open
- Branches into the half-court set based on which shooter receives